Donnerstag, 13. Oktober 2016

Project Vision

Our vision for the software engineering project is something light and fun t make and also fun to test and what better than a videogame. Both of us (Dimitar Dimitrov and Tobias Tampe) are passionate about videogames and we have decided that it will be cool to make our own small game. We think that a game would be perfect because of the many smaller subsystems that we have to setup so we can share the workload and we can have precisely defined tasks such as "player movement", "Player Monitor", "friendly/enemy AI" or "high score system".
The working name for our project is  "Project Centaur" but that is subject to change. It will be a small but fun 2D Platformer/Metroidvania type of game and an interesting take on the role player characters play in the game. It will put you in the hooves of Chiron the legendary mentor of ancient Greek heroes and demigods. Your goal will be to show them the ways of battle and train your heroes well enough so that they survive the harsh and dangerous road to glory and Ascension. Your pupils  will have to pass the levels automatically based on what you did in the practice levels. At first the levels will be pretty straightforward but after a while the challanges will become more difficult, and the enemy encounters more random so you have to make sure to be prepared for everything.

4 Kommentare:

  1. In your post you say "both of us". Who is the second one? Who does you team consist of?

    In general we like the idea of creating a 2D platformer game, but we don't quite understand what the game should be like. What does it mean to "train the heroes"? Should they pass levels automatically? And if so, how do they do that? Will the levels be randomly generated? Try to be more precise about your idea.

    Review by smartcinema (authentification doesn't seem to work)

    AntwortenLöschen
    Antworten
    1. Edited our names. As for the rest of your questions - yes the heroes will have to pass the levels automatically based on how you do the practice levels. At least some of the levels will be set and then as the difficulty rises there will be some randomly generated levels.

      Löschen
  2. We definitely like your idea!! The explanation is short and understandable. You have given some subsystems which is nice as well.
    We will be interesting following your blog to get some new information and to see your work progress.
    Kind regards
    The Team of NextSmartIdea

    AntwortenLöschen